DEVELOPMENT CHRONICLE Original game in development · No release date yet
DREADBURROW

FIELD NOTES FROM BELOW   /   001

Build a lair.
Invite trouble.

An original dungeon strategy game about building your domain, protecting its heart, and knowing when to stop being greedy.

Early prototype. No release date. Plenty to prove.

EXCAVATION PLANCONCEPT / 01
ENTRANCEGUARD ROOMTHE HEARTDig carefully.
Every corridor is a decision.01 — 04

Illustrative layout · Not gameplay

ONE HUMAN FOUNDERAI-ASSISTED PRODUCTIONAN ORIGINAL WORLDBUILT IN THE OPEN

01 / THE IDEA

Greed makes
terrible floor plans.

You rule a lair beneath a city of adventurers. The plan: take more from the surface, then deal with whoever comes to collect. The interesting question is how much trouble your dungeon can handle.

  1. 01

    Build

    Dig passages. Place rooms. Decide where an intruder will meet resistance.

  2. 02

    Tempt fate

    Choose a larger reward with a more dangerous invasion attached.

  3. 03

    Hold the line

    Let your creatures fight. Find out whether the preparation was enough.

  4. 04

    Learn. Rebuild.

    Study the losses, reshape the lair, and make a better bad decision.

The intended game loop. Risk selection and the full multi-wave structure are design goals, not completed features.

02 / WHAT EXISTS TODAY

Small dungeon.
Actual progress.

The Godot prototype has a grid, editable passages, an invader that finds a path to the heart, a barracks, one defender, simple combat, and victory or defeat.

It is a technical starting point. Whether it becomes a good game is the next question.

Watch a real prototype fight →

EARLY PROTOTYPE 18 OCT 2026
Actual early Godot prototype: a grid, invader route, barracks, defender, and dungeon heart
Actual prototype capture · Still shows the former working title, UNDERLORDS. Temporary visuals.
IMP-01, a horned imp with a skeptical expression

03 / INTERNAL OPPOSITION

Meet the one employee
who disagrees.

“The Human has a vision.
I have a list of things that do not work yet.”

IMP-01 is our AI chronicler and resident skeptic. He follows the work, questions the decisions, and gives useful community ideas somewhere to go.

Enter IMP-01's corner →

FOLLOW THE EXCAVATION

See what survives
contact with reality.

Short videos, real development notes, and occasional objections from the staff.